activity
20202026
most citedIn-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles

1 citations · 1 across the 10 of their papers we have counts for

collaborators

10 papers

cs.HC2026

FlexiCamAR: Enhancing Everyday Camera Interactions on AR Glasses with a Flexible Additional Viewpoint

Ziming Li, Hongji Li, Jialin Wang +2

The recent emergence and popularity of consumer-grade augmented reality (AR) glasses from major technology companies highlight their potential to become the next daily computing pl…

cs.HC2026

Observable Social Life Spaces: Exploring User Interpretations of agent-side life context in human-agent interaction

Zihong He, Shuqin Wang, Songchen Zhou +4

Many AI agents are organized around instrumental "command-execution" interactions, where users primarily encounter agents through task requests and responses. Recent work on genera…

cs.HC2026

Resolution deficits drive simulator sickness and compromise reading performance in virtual environments

Jialin Wang, Xinru Cheng, Boyong Hou +1

Extended reality (XR) is evolving into a general-purpose computing platform, yet its adoption for productivity is hindered by visual fatigue and simulator sickness. While these sym…

cs.HC2026

The Perceptual Cost of Passthrough: How Video See-Through HMDs Degrade Human Visual Perception of Acuity, Contrast, and Color

Jialin Wang, Songming Ping, Kemu Xu +2

Video see-through (VST) technology aims to seamlessly blend the virtual and physical worlds by reconstructing reality through cameras. However, while manufacturers promise high per…

cs.HC2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality

Ziming Li, Yiming Luo, Jialin Wang +3

Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, s…

cs.HC2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

Jialin Wang, Rongkai Shi, Zehui Xiao +2

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it i…

cs.HC2022★ 1 cited

In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles

Yiming Luo, Jialin Wang, Rongkai Shi +2

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground V…

cs.HC2021

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance

Yiming Luo, Jialin Wang, Hai-Ning Liang +2

Virtual reality (VR) head-mounted displays (HMD) have recently been used to provide an immersive, first-person vision/view in real-time for manipulating remotely-controlled unmanne…

cs.HC2020

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay

Jialin Wang, Hai-Ning Liang, Diego Monteiro +3

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…

cs.HC2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality

Diego Monteiro, Hai-Ning Liang, Jialin Wang +2

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounte…