7 citations · 8 across the 7 of their papers we have counts for
7 papers
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling
Yitong Li, Junsong Chen, Shuchen Xue +8
Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, incre…
Data-regularized Reinforcement Learning for Diffusion Models at Scale
Haotian Ye, Kaiwen Zheng, Jiashu Xu +15
Aligning generative diffusion models with human preferences via reinforcement learning (RL) is critical yet challenging. Most existing algorithms are often vulnerable to reward hac…
World Simulation with Video Foundation Models for Physical AI
NVIDIA, :, Arslan Ali +87
We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…
Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning
NVIDIA, :, Alisson Azzolini +51
Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the phy…
Exploring the Interactive Guidance for Unified and Effective Image Matting
Dinghao Yang, Bin Wang, Weijia Li +2
Recent image matting studies are developing towards proposing trimap-free or interactive methods for complete complex image matting tasks. Although avoiding the extensive labors of…
PointManifold: Using Manifold Learning for Point Cloud Classification
Dinghao Yang, Wei Gao
In this paper, we propose a point cloud classification method based on graph neural network and manifold learning. Different from the conventional point cloud analysis methods, thi…