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cs.GR2020
Assembling a Pipeline for 3D Face Interpolation
Yusuke Niiro, Marcelo Kallmann
This paper describes a pipeline built with open source tools for interpolating 3D facial expressions taken from images. The presented approach allows anyone to create 3D face anima…
cs.GR2018
Improved Shortest Path Maps with GPU Shaders
Renato Farias, Marcelo Kallmann
We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on…