3 papers
cs.HC2020
Evaluating Feedback Strategies for Virtual Human Trainers
Xiumin Shang, Ahmed Sabbir Arif, Marcelo Kallmann
In this paper we address feedback strategies for an autonomous virtual trainer. First, a pilot study was conducted to identify and specify feedback strategies for assisting partici…
cs.GR2020
Assembling a Pipeline for 3D Face Interpolation
Yusuke Niiro, Marcelo Kallmann
This paper describes a pipeline built with open source tools for interpolating 3D facial expressions taken from images. The presented approach allows anyone to create 3D face anima…
cs.GR2018
Improved Shortest Path Maps with GPU Shaders
Renato Farias, Marcelo Kallmann
We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on…