activity
20202026
most citedNeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

85 citations · 238 across the 41 of their papers we have counts for

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Showing 2025Show all

11 papers · 1 filter

cs.CV2025

Dynamic Gaussian Scene Reconstruction from Unsynchronized Videos

Zhixin Xu, Hengyu Zhou, Yuan Liu +4

Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as…

cs.LG2025

T-MLP: Tailed Multi-Layer Perceptron for Level-of-Detail Signal Representation

Chuanxiang Yang, Yuanfeng Zhou, Guangshun Wei +4

Level-of-detail (LoD) representation is critical for efficiently modeling and transmitting various types of signals, such as images and 3D shapes. In this work, we propose a novel…

cs.CV2025★ 2 cited

SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation

Jingdong Zhang, Weikai Chen, Yuan Liu +6

Existing single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are una…

cs.GR2025

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Rui Xu, Tianyang Xue, Qiujie Dong +9

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottl…

cs.CV2025

MEGS: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

Jiarui Chen, Yikeng Chen, Yingshuang Zou +5

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing…

cs.GR2025

MOSPA: Human Motion Generation Driven by Spatial Audio

Shuyang Xu, Zhiyang Dou, Mingyi Shi +8

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual…

cs.GR2025★ 3 cited

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Qiujie Dong, Jiepeng Wang, Rui Xu +10

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…

cs.CV2025

3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS

Zhisheng Huang, Peng Wang, Jingdong Zhang +3

3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera…

cs.CV2025

MMGen: Unified Multi-modal Image Generation and Understanding in One Go

Jiepeng Wang, Zhaoqing Wang, Hao Pan +4

A unified diffusion framework for multi-modal generation and understanding has the transformative potential to achieve seamless and controllable image diffusion and other cross-mod…

cs.CV2025★ 1 cited

CADDreamer: CAD Object Generation from Single-view Images

Yuan Li, Cheng Lin, Yuan Liu +6

Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand i…

cs.CV2025

NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

Zhenyu Tang, Chaoran Feng, Xinhua Cheng +6

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we ai…