85 citations · 238 across the 41 of their papers we have counts for
12 papers · 1 filter
GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
Jiepeng Wang, Yuan Liu, Peng Wang +5
3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine det…
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning
Yuming Feng, Zhiyang Dou, Ling-Hao Chen +7
Modeling temporal characteristics and the non-stationary dynamics of body movement plays a significant role in predicting human future motions. However, it is challenging to captur…
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
Rui Xu, Wenyue Chen, Jiepeng Wang +7
Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…
EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild
Yumeng Liu, Xiaoxiao Long, Zemin Yang +5
Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view i…
Monge-Ampere Regularization for Learning Arbitrary Shapes from Point Clouds
Chuanxiang Yang, Yuanfeng Zhou, Guangshun Wei +4
As commonly used implicit geometry representations, the signed distance function (SDF) is limited to modeling watertight shapes, while the unsigned distance function (UDF) is capab…
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Qingxuan Wu, Zhiyang Dou, Sirui Xu +11
Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…
MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
Qingming Liu, Yuan Liu, Jiepeng Wang +4
In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splat…
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Yuqing Zhang, Yuan Liu, Zhiyu Xie +8
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based…
Part123: Part-aware 3D Reconstruction from a Single-view Image
Anran Liu, Cheng Lin, Yuan Liu +5
Recently, the emergence of diffusion models has opened up new opportunities for single-view reconstruction. However, all the existing methods represent the target object as a close…
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention
Peng Li, Yuan Liu, Xiaoxiao Long +10
In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in…
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
Zimeng Wang, Zhiyang Dou, Rui Xu +7
We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of…
On Optimal Sampling for Learning SDF Using MLPs Equipped with Positional Encoding
Guying Lin, Lei Yang, Yuan Liu +6
Neural implicit fields, such as the neural signed distance field (SDF) of a shape, have emerged as a powerful representation for many applications, e.g., encoding a 3D shape and pe…