activity
20202022
most citedSupervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

55 citations · 118 across the 5 of their papers we have counts for

collaborators

5 papers

cs.RO2022

Robot Motion Planning as Video Prediction: A Spatio-Temporal Neural Network-based Motion Planner

Xiao Zang, Miao Yin, Lingyi Huang +3

Neural network (NN)-based methods have emerged as an attractive approach for robot motion planning due to strong learning capabilities of NN models and their inherently high parall…

cs.AI2022★ 19 cited

Hybrid intelligence for dynamic job-shop scheduling with deep reinforcement learning and attention mechanism

Yunhui Zeng, Zijun Liao, Yuanzhi Dai +3

The dynamic job-shop scheduling problem (DJSP) is a class of scheduling tasks that specifically consider the inherent uncertainties such as changing order requirements and possible…

cs.LG2021★ 2 cited

Boosting Offline Reinforcement Learning with Residual Generative Modeling

Hua Wei, Deheng Ye, Zhao Liu +5

Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) gen…

cs.AI2020★ 42 cited

Towards Playing Full MOBA Games with Deep Reinforcement Learning

Deheng Ye, Guibin Chen, Wen Zhang +15

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…

cs.AI2020★ 55 cited

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

Deheng Ye, Guibin Chen, Peilin Zhao +15

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…