activity
20212026
most citedMulti-Agent Coordination in Adversarial Environments through Signal Mediated Strategies

3 citations · 5 across the 9 of their papers we have counts for

collaborators

9 papers

cs.GT2026

Efficient representations for team and imperfect-recall equilibrium computation

Luca Carminati, Brian Hu Zhang, Federico Cacciamani +4

Equilibrium finding in two-player zero-sum games with perfect recall is a well-studied topic that has led to many breakthroughs in computational game theory. This paper aims to gen…

cs.GT2024

Multi-Agent Contract Design beyond Binary Actions

Federico Cacciamani, Martino Bernasconi, Matteo Castiglioni +1

We study hidden-action principal-agent problems with multiple agents. Unlike previous work, we consider a general setting in which each agent has an arbitrary number of actions, an…

cs.GT2023

Online Information Acquisition: Hiring Multiple Agents

Federico Cacciamani, Matteo Castiglioni, Nicola Gatti

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the informat…

cs.GT2023

Steering No-Regret Learners to a Desired Equilibrium

Brian Hu Zhang, Gabriele Farina, Ioannis Anagnostides +7

A mediator observes no-regret learners playing an extensive-form game repeatedly across rounds. The mediator attempts to steer players toward some desirable predetermined equil…

cs.GT2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

Brian Hu Zhang, Gabriele Farina, Ioannis Anagnostides +7

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, in…

cs.GT2023

Online Mechanism Design for Information Acquisition

Federico Cacciamani, Matteo Castiglioni, Nicola Gatti

We study the problem of designing mechanisms for \emph{information acquisition} scenarios. This setting models strategic interactions between an uniformed \emph{receiver} and a set…

cs.GT2022★ 1 cited

A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving

Luca Carminati, Federico Cacciamani, Marco Ciccone +1

\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is kn…

cs.GT2022★ 1 cited

Public Information Representation for Adversarial Team Games

Luca Carminati, Federico Cacciamani, Marco Ciccone +1

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard…

cs.MA2021★ 3 cited

Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategies

Federico Cacciamani, Andrea Celli, Marco Ciccone +1

Many real-world scenarios involve teams of agents that have to coordinate their actions to reach a shared goal. We focus on the setting in which a team of agents faces an opponent…