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cs.CV2021
PlenOctrees for Real-time Rendering of Neural Radiance Fields
Alex Yu, Ruilong Li, Matthew Tancik +3
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method c…
cs.CV2020
pixelNeRF: Neural Radiance Fields from One or Few Images
Alex Yu, Vickie Ye, Matthew Tancik +1
We propose pixelNeRF, a learning framework that predicts a continuous neural scene representation conditioned on one or few input images. The existing approach for constructing neu…