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cs.GR2018★ 1 cited
There is more to PCG than Meets the Eye: NPC AI, Dynamic Camera, PVS and Lightmaps
Anthony Savidis
Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides…
cs.PL2018
Multi-Stage JavaScript
Anthony Savidis, Yannis Apostolidis, Yannis Lilis
Multi-stage languages support generative metaprogramming via macros evaluated in a process preceding the actual interpretation or compilation of the program in which they are used.…