3 papers
cs.PL2021
Translating declarative control elements to imperative using 'l-value redefinition graphs'
Anthony Savidis
We focus on control constructs that allow programmers define actions to be performed when respective conditions are met without requiring the explicit evaluation and testing of con…
cs.GR2018
There is more to PCG than Meets the Eye: NPC AI, Dynamic Camera, PVS and Lightmaps
Anthony Savidis
Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides…
cs.PL2018
Multi-Stage JavaScript
Anthony Savidis, Yannis Apostolidis, Yannis Lilis
Multi-stage languages support generative metaprogramming via macros evaluated in a process preceding the actual interpretation or compilation of the program in which they are used.…