62 citations · 126 across the 4 of their papers we have counts for
7 papers
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
Xuanru Meng, Wenge Xu, Hai-Ning Liang
Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) an…
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu +2
Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or pl…
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu +2
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games…
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Wenge Xu, Hai-Ning Liang, Kangyou Yu +1
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro +3
Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…
VirusBoxing: A HIIT-based VR boxing game
Wenge Xu, Hai-Ning Liang, Xiaoyue Ma +1
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life.…