activity
20202024
most citedEffect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

62 citations · 154 across the 12 of their papers we have counts for

collaborators

12 papers

cs.HC2024

Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen

Zixuan Guo, Wenge Xu, Hongyu Wang +4

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shar…

cs.HC2024

Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study

Zixuan Guo, Hanxiao Deng, Hongyu Wang +3

Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. How…

cs.HC2023★ 1 cited

Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames

Zixuan Guo, Wenge Xu, Jialin Zhang +3

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact o…

cs.HC2022

Exploring Text Selection in Augmented Reality Systems

Xinyi Liu, Xuanru Meng, Becky Spittle +3

Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread,…

cs.HC2022★ 1 cited

An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays

Xuanru Meng, Wenge Xu, Hai-Ning Liang

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) an…

cs.HC2022★ 1 cited

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays

Wenge Xu, Xuanru Meng, Kangyou Yu +2

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or pl…

cs.HC2022

Comparative Study of AR Versus Image and Video for Exercise Learning

Jamie Burns, Wenge Xu, Ian Williams +1

There is inadequate attention to using mobile Augmented Reality (AR) in fitness, despite mobile AR being easy to use, requiring no extra cost, and can be a powerful learning tool.…

cs.HC2021★ 62 cited

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game

Rongkai Shi, Hai-Ning Liang, Yu Wu +2

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games…

cs.HC2021★ 62 cited

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

Wenge Xu, Hai-Ning Liang, Kangyou Yu +1

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…

cs.HC2020

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay

Jialin Wang, Hai-Ning Liang, Diego Monteiro +3

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…

cs.HC2020★ 21 cited

VirusBoxing: A HIIT-based VR boxing game

Wenge Xu, Hai-Ning Liang, Xiaoyue Ma +1

Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life.…

cs.HC2020★ 6 cited

Exploration of Hands-free Text Entry Techniques For Virtual Reality

Xueshi Lu, Difeng Yu, Hai-Ning Liang +4

Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users'…