62 citations · 154 across the 12 of their papers we have counts for
12 papers
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen
Zixuan Guo, Wenge Xu, Hongyu Wang +4
Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shar…
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
Zixuan Guo, Hanxiao Deng, Hongyu Wang +3
Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. How…
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
Zixuan Guo, Wenge Xu, Jialin Zhang +3
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact o…
Exploring Text Selection in Augmented Reality Systems
Xinyi Liu, Xuanru Meng, Becky Spittle +3
Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread,…
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
Xuanru Meng, Wenge Xu, Hai-Ning Liang
Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) an…
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu +2
Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or pl…
Comparative Study of AR Versus Image and Video for Exercise Learning
Jamie Burns, Wenge Xu, Ian Williams +1
There is inadequate attention to using mobile Augmented Reality (AR) in fitness, despite mobile AR being easy to use, requiring no extra cost, and can be a powerful learning tool.…
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu +2
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games…
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Wenge Xu, Hai-Ning Liang, Kangyou Yu +1
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro +3
Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…
VirusBoxing: A HIIT-based VR boxing game
Wenge Xu, Hai-Ning Liang, Xiaoyue Ma +1
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life.…
Exploration of Hands-free Text Entry Techniques For Virtual Reality
Xueshi Lu, Difeng Yu, Hai-Ning Liang +4
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users'…