29 citations · 38 across the 12 of their papers we have counts for
8 papers · 1 filter
Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding
Yuheng Jiang, Yiwen Cai, Zihao Wang +5
Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primari…
RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
Yuheng Jiang, Zhehao Shen, Chengcheng Guo +5
Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiti…
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang +5
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterizati…
Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream
Yuheng Jiang, Kaixin Yao, Zhuo Su +3
Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challe…
NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions
Yuheng Jiang, Suyi Jiang, Guoxing Sun +5
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially fro…
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering
Liao Wang, Ziyu Wang, Pei Lin +5
Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…
Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions
Guoxing Sun, Xin Chen, Yizhang Chen +6
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and t…
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras
Xin Suo, Yuheng Jiang, Pei Lin +4
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the leve…