activity
20212026
most citedFully Sparse Fusion for 3D Object Detection

49 citations · 174 across the 38 of their papers we have counts for

collaborators
Showing cs.CVShow all

32 papers · 1 filter

cs.CV2026

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity

Yuxue Yang, Shuyao Shang, Jiahe Wang +13

Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated…

cs.CV2026

PhiZero: A World Model Built Around Physical Language

Shuyao Shang, Yuqi Wang, Ruopeng Gao +4

We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically…

cs.CV2026

ReinDriveGen: Reinforcement Post-Training for Out-of-Distribution Driving Scene Generation

Hao Zhang, Lue Fan, Weikang Bian +4

We present ReinDriveGen, a framework that enables full controllability over dynamic driving scenes, allowing users to freely edit actor trajectories to simulate safety-critical cor…

cs.CV2026

DynVLA: Learning World Dynamics for Action Reasoning in Autonomous Driving

Shuyao Shang, Bing Zhan, Yunfei Yan +9

We propose DynVLA, a driving VLA model that introduces a new CoT paradigm termed Dynamics CoT. DynVLA forecasts compact world dynamics before action generation, enabling more infor…

cs.CV2026

GA-Drive: Geometry-Appearance Decoupled Modeling for Free-viewpoint Driving Scene Generation

Hao Zhang, Lue Fan, Qitai Wang +5

A free-viewpoint, editable, and high-fidelity driving simulator is crucial for training and evaluating end-to-end autonomous driving systems. In this paper, we present GA-Drive, a…

cs.CV2026

NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos

Yuxue Yang, Lue Fan, Ziqi Shi +3

In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first i…

cs.CV2025

MCOP: Multi-UAV Collaborative Occupancy Prediction

Zefu Lin, Wenbo Chen, Xiaojuan Jin +5

Unmanned Aerial Vehicle (UAV) swarm systems necessitate efficient collaborative perception mechanisms for diverse operational scenarios. Current Bird's Eye View (BEV)-based approac…

cs.CV2025

DriveVLA-W0: World Models Amplify Data Scaling Law in Autonomous Driving

Yingyan Li, Shuyao Shang, Weisong Liu +10

Scaling Vision-Language-Action (VLA) models on large-scale data offers a promising path to achieving a more generalized driving intelligence. However, VLA models are limited by a `…

cs.CV2025

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

Yang Liu, Chuanchen Luo, Zimo Tang +6

Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…

cs.CV2025

End-to-End Driving with Online Trajectory Evaluation via BEV World Model

Yingyan Li, Yuqi Wang, Yang Liu +3

End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its…

cs.CV2025

FlexDrive: Toward Trajectory Flexibility in Driving Scene Reconstruction and Rendering

Jingqiu Zhou, Lue Fan, Linjiang Huang +4

Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting. However, most prior research has focused on the rendering quality along a pr…

cs.CV2025

LayerAnimate: Layer-level Control for Animation

Yuxue Yang, Lue Fan, Zuzeng Lin +2

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing ani…

cs.CV2024

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

Jingqiu Zhou, Lue Fan, Xuesong Chen +3

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward…

cs.CV2024

FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes

Lue Fan, Hao Zhang, Qitai Wang +2

We propose FreeSim, a camera simulation method for autonomous driving. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewp…

cs.CV2024

OpenSatMap: A Fine-grained High-resolution Satellite Dataset for Large-scale Map Construction

Hongbo Zhao, Lue Fan, Yuntao Chen +6

In this paper, we propose OpenSatMap, a fine-grained, high-resolution satellite dataset for large-scale map construction. Map construction is one of the foundations of the transpor…

cs.CV2024

FreeVS: Generative View Synthesis on Free Driving Trajectory

Qitai Wang, Lue Fan, Yuqi Wang +2

Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rende…

cs.CV2024★ 7 cited

Voxel Mamba: Group-Free State Space Models for Point Cloud based 3D Object Detection

Guowen Zhang, Lue Fan, Chenhang He +3

Serialization-based methods, which serialize the 3D voxels and group them into multiple sequences before inputting to Transformers, have demonstrated their effectiveness in 3D obje…

cs.CV2024★ 4 cited

Trim 3D Gaussian Splatting for Accurate Geometry Representation

Lue Fan, Yuxue Yang, Minxing Li +2

In this paper, we introduce Trim 3D Gaussian Splatting (TrimGS) to reconstruct accurate 3D geometry from images. Previous arts for geometry reconstruction from 3D Gaussians mainly…

cs.CV2024

Enhancing End-to-End Autonomous Driving with Latent World Model

Yingyan Li, Lue Fan, Jiawei He +4

In autonomous driving, end-to-end planners directly utilize raw sensor data, enabling them to extract richer scene features and reduce information loss compared to traditional plan…

cs.CV2024★ 8 cited

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Yang Liu, He Guan, Chuanchen Luo +4

The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-…

cs.CV2024★ 1 cited

MixSup: Mixed-grained Supervision for Label-efficient LiDAR-based 3D Object Detection

Yuxue Yang, Lue Fan, Zhaoxiang Zhang

Label-efficient LiDAR-based 3D object detection is currently dominated by weakly/semi-supervised methods. Instead of exclusively following one of them, we propose MixSup, a more pr…

cs.CV2024

SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

Xu Hu, Yuxi Wang, Lue Fan +6

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. Ho…

cs.CV2023★ 2 cited

Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving

Yuqi Wang, Jiawei He, Lue Fan +3

In autonomous driving, predicting future events in advance and evaluating the foreseeable risks empowers autonomous vehicles to better plan their actions, enhancing safety and effi…

cs.CV2023★ 5 cited

FSD V2: Improving Fully Sparse 3D Object Detection with Virtual Voxels

Lue Fan, Feng Wang, Naiyan Wang +1

LiDAR-based fully sparse architecture has garnered increasing attention. FSDv1 stands out as a representative work, achieving impressive efficacy and efficiency, albeit with intric…