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20182026
most citedCCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

5 citations · 12 across the 14 of their papers we have counts for

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10 papers · 1 filter

cs.LG2026

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Jannik Hösch, Alessandro Sestini, Florian Fuchs +6

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards…

cs.LG2026

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

Florian Fuchs, Jessy Gosselin-Grant, Boris Skuin +5

Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power. We present a case study on a development version of the ice…

cs.LG2025

TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2

In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled…

cs.LG2025

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

Amir Baghi, Jens Sjölund, Joakim Bergdahl +2

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time, which…

cs.LG2024★ 4 cited

Improving Conditional Level Generation using Automated Validation in Match-3 Games

Monica Villanueva Aylagas, Joakim Bergdahl, Jonas Gillberg +3

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the gener…

cs.LG2024

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

Joakim Bergdahl, Alessandro Sestini, Linus Gisslén

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow play…

cs.LG2022★ 5 cited

CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

Alessandro Sestini, Linus Gisslén, Joakim Bergdahl +2

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosit…

cs.LG2021

Augmenting Automated Game Testing with Deep Reinforcement Learning

Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar +1

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement…

cs.LG2021★ 1 cited

Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents

Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar +1

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is prope…

cs.LG2021

Adversarial Reinforcement Learning for Procedural Content Generation

Linus Gisslén, Andy Eakins, Camilo Gordillo +2

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with a…