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Joakim Bergdahl

15 papers hereh-index 7359 citations19 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2
  • middle author11

Across the 13 of 15 papers where every author was matched, so the position is known.

fields
  • cs.LG10
  • cs.AI3
  • cs.SE2

identity via Semantic Scholar / OpenAlex

activity
20182026
most citedCCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

5 citations · 12 across the 14 of their papers we have counts for

collaborators
Showing cs.AIShow all

3 papers · 1 filter

cs.AI2026

Augmenting Game AI with Deep Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Amir Baghi +3

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remain…

cs.AI2025

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

cs.AI2018

Imitation Learning with Concurrent Actions in 3D Games

Jack Harmer, Linus Gisslén, Jorge del Val +5

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action polici…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.