15 citations · 44 across the 15 of their papers we have counts for
4 papers · 1 filter
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
Zesong Qiu, Yuwei Li, Dongming He +8
Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelm…
Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation
Juze Zhang, Jingya Wang, Ye Shi +3
Inter-person occlusion and depth ambiguity make estimating the 3D poses of monocular multiple persons as camera-centric coordinates a challenging problem. Typical top-down framewor…
Video-driven Neural Physically-based Facial Asset for Production
Longwen Zhang, Chuxiao Zeng, Qixuan Zhang +5
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion ca…
NIMBLE: A Non-rigid Hand Model with Bones and Muscles
Yuwei Li, Longwen Zhang, Zesong Qiu +6
Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While re…