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20212026
most citedExploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education

65 citations · 250 across the 13 of their papers we have counts for

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7 papers · 1 filter

cs.HC2026

Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production

Ivana Randelshofer, Joseph Tu, Yifan Cao +3

Foundational decisions shape a project's long-term trajectory, a dynamic that becomes especially evident in the inherent complexity of game pre-production. However, academic framew…

cs.HC2024★ 2 cited

Artificial Human Lecturers: Initial Findings From Asia's First AI Lecturers in Class to Promote Innovation in Education

Ching Christie Pang, Yawei Zhao, Zhizhuo Yin +3

In recent years, artificial intelligence (AI) has become increasingly integrated into education, reshaping traditional learning environments. Despite this, there has been limited i…

cs.HC2024★ 6 cited

Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing

Joseph Tu, Hilda Hadan, Derrick M. Wang +3

This workshop paper presents a critical examination of the integration of Generative AI (Gen AI) into the academic writing process, focusing on the use of AI as a collaborative too…

cs.HC2023

Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type

Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman +4

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalizati…

cs.HC2022★ 52 cited

When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App

Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…

cs.HC2021★ 35 cited

Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions

Reza Hadi Mogavi, Yankun Zhao, Ehsan Ul Haq +2

As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on ch…

cs.HC2021★ 19 cited

Characterizing Student Engagement Moods for Dropout Prediction in Question Pool Websites

Reza Hadi Mogavi, Xiaojuan Ma, Pan Hui

Problem-Based Learning (PBL) is a popular approach to instruction that supports students to get hands-on training by solving problems. Question Pool websites (QPs) such as LeetCode…