43 citations · 104 across the 7 of their papers we have counts for
4 papers · 1 filter
AdaptNet: Policy Adaptation for Physics-Based Character Control
Pei Xu, Kaixiang Xie, Sheldon Andrews +5
Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new…
Composite Motion Learning with Task Control
Pei Xu, Xiumin Shang, Victor Zordan +1
We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforceme…
Combining Active and Passive Simulations for Secondary Motion
James F. O'Brien, Victor B. Zordan, Jessica K. Hodgins
Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion…
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…