activity
20212026
most citedCombining Active and Passive Simulations for Secondary Motion

43 citations · 104 across the 7 of their papers we have counts for

collaborators

7 papers

cs.HC2026

Perceptually-Guided Adjusted Teleporting: Perceptual Thresholds for Teleport Displacements in Virtual Environments

Rose Connolly, Victor Zordan, Rachel McDonnell

Teleportation is one of the most common locomotion techniques in virtual reality, yet its perceptual properties remain underexplored. While redirected walking research has shown th…

cs.HC2025★ 12 cited

The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents

Rose Connolly, Lauren Buck, Victor Zordan +1

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each…

cs.GR2023★ 22 cited

AdaptNet: Policy Adaptation for Physics-Based Character Control

Pei Xu, Kaixiang Xie, Sheldon Andrews +5

Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new…

cs.CL2023

Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models

Liam Dugan, Anshul Wadhawan, Kyle Spence +3

Recent work in speech-to-speech translation (S2ST) has focused primarily on offline settings, where the full input utterance is available before any output is given. This, however,…

cs.GR2023★ 27 cited

Composite Motion Learning with Task Control

Pei Xu, Xiumin Shang, Victor Zordan +1

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforceme…

cs.GR2023★ 43 cited

Combining Active and Passive Simulations for Secondary Motion

James F. O'Brien, Victor B. Zordan, Jessica K. Hodgins

Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion…

cs.GR2021

Velocity Skinning for Real-time Stylized Skeletal Animation

Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…