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cs.GR2021
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…
cs.GR2021
Closed-form Quadrangulation of N-Sided Patches
Marco Tarini
We analyze the problem of quadrangulating a -sided patch, each side at its boundary subdivided into a given number of edges, using a single irregular vertex (or none, when $n =…