3 papers
cs.GR2021
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…
cs.GR2020
Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools
Andrea Maggiordomo, Federico Ponchio, Paolo Cignoni +1
We are witnessing a proliferation of textured 3D models captured from the real world with automatic photo-reconstruction tools. Digital 3D models of this class come with a unique s…
cs.GR2018
HexaLab.net: an online viewer for hexahedral meshes
Matteo Bracci, Marco Tarini, Nico Pietroni +2
We introduce HexaLab: a WebGL application for real time visualization, exploration and assessment of hexahedral meshes. HexaLab can be used by simply opening www.hexalab.net. Our v…