81 citations · 222 across the 20 of their papers we have counts for
6 papers · 1 filter
AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction
Alice Cai, Caine Ardayfio, AnhPhu Nguyen +2
As technological advancements in extended reality (XR) amplify the demand for more XR content, traditional development processes face several challenges: 1) a steep learning curve…
This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality
Sungwon In, Tica Lin, Chris North +2
Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers wi…
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference
Tica Lin, Ben Lafreniere, Yan Xu +3
Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detr…
VIRD: Immersive Match Video Analysis for High-Performance Badminton Coaching
Tica Lin, Alexandre Aouididi, Zhutian Chen +3
Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton…
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios
Chen Zhu-Tian, Daniele Chiappalupi, Tica Lin +3
Labels are widely used in augmented reality (AR) to display digital information. Ensuring the readability of AR labels requires placing them occlusion-free while keeping visual lin…
iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
Chen Zhu-Tian, Qisen Yang, Jiarui Shan +4
We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video bro…