activity
20202026
most citedTowards an Understanding of Situated AR Visualization for Basketball Free-Throw Training

81 citations · 222 across the 20 of their papers we have counts for

collaborators

21 papers

cs.HC2026

Semantic Action Graph: A Shared Representation for Agent Grounding and Human Interpretation of Sports Highlights

Tica Lin, Deepak Chandran, Gauri Jagatap +4

Generative agents are increasingly used to select and narrate video highlights, but they typically operate over unstructured or frame-level representations. Their output is consequ…

cs.HC2026

Who's That Player?: Externalizing Query Interpretation in Spoken XR Sports Interaction

Chunggi Lee, Tica Lin, Yalong Yang +1

XR sports viewing enables spectators to follow play from immersive, spatially anchored perspectives while accessing contextual analytics directly within the scene. In such settings…

cs.HC2026

ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

Chunggi Lee, Hayato Saiki, Tica Lin +4

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study…

cs.HC2026

BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation

Hayato Saiki, Chunggi Lee, Hikari Takahashi +6

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this ga…

cs.HC2025

VAIR: Visual Analytics for Injury Risk Exploration in Sports

Chunggi Lee, Ut Gong, Tica Lin +4

Injury prevention in sports requires understanding how bio-mechanical risks emerge from movement patterns captured in real-world scenarios. However, identifying and interpreting in…

cs.HC2025

CompanionCast: Toward Social Collaboration with Multi-Agent Systems in Shared Experiences

Yiyang Wang, Chen Chen, Tica Lin +4

Shared experiences are fundamental to social connection, yet media consumption is increasingly solitary. While AI companions offer real-time reactions and emotional regulation, exi…

cs.HC2025

SportsBuddy: Designing and Evaluating an AI-Powered Sports Video Storytelling Tool Through Real-World Deployment

Tica Lin, Ruxun Xiang, Gardenia Liu +5

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and…

cs.HC2024

PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence

Andrew Kang, Hanspeter Pfister, Tica Lin

Soccer, as a dynamic team sport, requires seamless coordination and integration of tactical strategies across all players. Adapting to new tactical systems is a critical but often…

cs.HC2024

Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video

Chunggi Lee, Tica Lin, Hanspeter Pfister +1

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of acti…

cs.HC2024

GenLens: A Systematic Evaluation of Visual GenAI Model Outputs

Tica Lin, Hanspeter Pfister, Jui-Hsien Wang

The rapid development of generative AI (GenAI) models in computer vision necessitates effective evaluation methods to ensure their quality and fairness. Existing tools primarily fo…

cs.HC2023★ 1 cited

AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction

Alice Cai, Caine Ardayfio, AnhPhu Nguyen +2

As technological advancements in extended reality (XR) amplify the demand for more XR content, traditional development processes face several challenges: 1) a steep learning curve…

cs.HC2023★ 15 cited

This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality

Sungwon In, Tica Lin, Chris North +2

Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers wi…

cs.HC2023

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu +3

Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detr…

cs.HC2023★ 2 cited

VIRD: Immersive Match Video Analysis for High-Performance Badminton Coaching

Tica Lin, Alexandre Aouididi, Zhutian Chen +3

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton…

cs.HC2023★ 13 cited

RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios

Chen Zhu-Tian, Daniele Chiappalupi, Tica Lin +3

Labels are widely used in augmented reality (AR) to display digital information. Ensuring the readability of AR labels requires placing them occlusion-free while keeping visual lin…

cs.HC2023★ 36 cited

iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

Chen Zhu-Tian, Qisen Yang, Jiarui Shan +4

We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video bro…

cs.HC2022★ 17 cited

The Ball is in Our Court: Conducting Visualization Research with Sports Experts

Tica Lin, Zhutian Chen, Johanna Beyer +3

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, su…

cs.HC2022★ 2 cited

The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences

Tica Lin, Zhutian Chen, Yalong Yang +3

Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional trackin…

cs.HC2021★ 41 cited

Labeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching

Tica Lin, Yalong Yang, Johanna Beyer +1

Augmented Reality (AR) embeds digital information into objects of the physical world. Data can be shown in-situ, thereby enabling real-time visual comparisons and object search in…

cs.HC2021★ 81 cited

Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training

Tica Lin, Rishi Singh, Yalong Yang +4

We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concer…

cs.HC2020★ 14 cited

SportsXR -- Immersive Analytics in Sports

Tica Lin, Yalong Yang, Johanna Beyer +1

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collabora…