activity
20202025
most citedLearning Disentangled Avatars with Hybrid 3D Representations

13 citations · 53 across the 11 of their papers we have counts for

collaborators

14 papers

cs.GR2025★ 1 cited

MHR: Momentum Human Rig

Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…

cs.CV2023★ 13 cited

Learning Disentangled Avatars with Hybrid 3D Representations

Yao Feng, Weiyang Liu, Timo Bolkart +3

Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a ho…

cs.CV2023★ 1 cited

SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes

Soubhik Sanyal, Partha Ghosh, Jinlong Yang +3

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and…

cs.CV2023★ 3 cited

BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion

Michael J. Black, Priyanka Patel, Joachim Tesch +1

We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from r…

cs.CV2023★ 4 cited

AG3D: Learning to Generate 3D Avatars from 2D Image Collections

Zijian Dong, Xu Chen, Jinlong Yang +3

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing meth…

cs.CV2022★ 8 cited

ECON: Explicit Clothed humans Optimized via Normal integration

Yuliang Xiu, Jinlong Yang, Xu Cao +2

The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing methods…

cs.CV2022

Capturing and Animation of Body and Clothing from Monocular Video

Yao Feng, Jinlong Yang, Marc Pollefeys +2

While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holisti…

cs.CV2022

Neural Point-based Shape Modeling of Humans in Challenging Clothing

Qianli Ma, Jinlong Yang, Michael J. Black +1

Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address th…

cs.CV2022★ 4 cited

gDNA: Towards Generative Detailed Neural Avatars

Xu Chen, Tianjian Jiang, Jie Song +4

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging…

cs.CV2021★ 2 cited

ICON: Implicit Clothed humans Obtained from Normals

Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas +1

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to l…

cs.CV2021

The Power of Points for Modeling Humans in Clothing

Qianli Ma, Jinlong Yang, Siyu Tang +1

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is s…

cs.CV2021

SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements

Qianli Ma, Shunsuke Saito, Jinlong Yang +2

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the c…

cs.CV2021★ 5 cited

SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks

Shunsuke Saito, Jinlong Yang, Qianli Ma +1

We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parame…

cs.CV2020★ 12 cited

Grasping Field: Learning Implicit Representations for Human Grasps

Korrawe Karunratanakul, Jinlong Yang, Yan Zhang +3

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reason…