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20212025
most citedSoftware Rasterization of 2 Billion Points in Real Time

3 citations · 7 across the 5 of their papers we have counts for

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cs.GR2025

Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Adam Celarek, George Kopanas, George Drettakis +2

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view syn…

cs.GR20233 cited

Training and Predicting Visual Error for Real-Time Applications

João Libório Cardoso, Bernhard Kerbl, Lei Yang +2

Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as…

cs.GR20233 cited

GPU-Accelerated LOD Generation for Point Clouds

Markus Schütz, Bernhard Kerbl, Philip Klaus +1

About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rend…

cs.GR20223 cited

Software Rasterization of 2 Billion Points in Real Time

Markus Schütz, Bernhard Kerbl, Michael Wimmer

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of…

cs.GR2021

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

Markus Schütz, Bernhard Kerbl, Michael Wimmer

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…