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researcher

Jean-Philippe Barrette-LaPierre

3 papers hereh-index 00 citations3 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author2

Across the 2 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI2
  • cs.LG1

identity via Semantic Scholar / OpenAlex

collaborators

3 papers

cs.LG2026

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Jannik Hösch, Alessandro Sestini, Florian Fuchs +6

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards…

cs.AI2026

Augmenting Game AI with Deep Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Amir Baghi +3

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remain…

cs.AI2026

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

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