activity
20212025
most citedLabeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching

41 citations · 61 across the 9 of their papers we have counts for

collaborators

9 papers

cs.HC2025

SportsBuddy: Designing and Evaluating an AI-Powered Sports Video Storytelling Tool Through Real-World Deployment

Tica Lin, Ruxun Xiang, Gardenia Liu +5

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and…

cs.HC2024

Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video

Chunggi Lee, Tica Lin, Hanspeter Pfister +1

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of acti…

cs.HC2024

GenLens: A Systematic Evaluation of Visual GenAI Model Outputs

Tica Lin, Hanspeter Pfister, Jui-Hsien Wang

The rapid development of generative AI (GenAI) models in computer vision necessitates effective evaluation methods to ensure their quality and fairness. Existing tools primarily fo…

cs.HC20231 cited

AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction

Alice Cai, Caine Ardayfio, AnhPhu Nguyen +2

As technological advancements in extended reality (XR) amplify the demand for more XR content, traditional development processes face several challenges: 1) a steep learning curve…

cs.HC202315 cited

This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality

Sungwon In, Tica Lin, Chris North +2

Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers wi…

cs.HC2023

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu +3

Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detr…