3 papers
cs.CV2026
4D Human-Scene Reconstruction from Low-Overlap Captures
Minhyuk Hwang, Sangmin Kim, Seunguk Do +2
Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras ar…
cs.CV2025
One-Cycle Structured Pruning via Stability-Driven Subnetwork Search
Deepak Ghimire, Dayoung Kil, Seonghwan Jeong +2
Existing structured pruning methods typically rely on multi-stage training procedures that incur high computational costs. Pruning at initialization aims to reduce this burden but…
cs.CV2025
Optimized Minimal 4D Gaussian Splatting
Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee +7
4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challen…