activity
20182026
most citedLearning Cross-view Geo-localization Embeddings via Dynamic Weighted Decorrelation Regularization

11 citations · 16 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

Robust Global Structure-from-Motion via View Graph Pruning

Jiamin Xu, Lixing Yao, Weichen Dai +4

Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incremental SfM, global SfM achieves be…

cs.CV2025★ 1 cited

DepthDark: Robust Monocular Depth Estimation for Low-Light Environments

Longjian Zeng, Zunjie Zhu, Rongfeng Lu +4

In recent years, foundation models for monocular depth estimation have received increasing attention. Current methods mainly address typical daylight conditions, but their effectiv…

cs.CV2025

Capturing Stable HDR Videos Using a Dual-Camera System

Qianyu Zhang, Bolun Zheng, Lingyu Zhu +4

High Dynamic Range (HDR) video acquisition using the alternating exposure (AE) paradigm has garnered significant attention due to its cost-effectiveness with a single consumer came…

cs.CV2025

K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers

Haofan Ren, Zunjie Zhu, Xiang Chen +3

Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D…

cs.CV2025

Progressive Inertial Poser: Progressive Real-Time Kinematic Chain Estimation for 3D Full-Body Pose from Three IMU Sensors

Zunjie Zhu, Yan Zhao, Yihan Hu +5

The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation fro…

cs.RO2024

Robust Gaussian Splatting SLAM by Leveraging Loop Closure

Zunjie Zhu, Youxu Fang, Xin Li +4

3D Gaussian Splatting algorithms excel in novel view rendering applications and have been adapted to extend the capabilities of traditional SLAM systems. However, current Gaussian…