55 citations · 140 across the 8 of their papers we have counts for
8 papers
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain
Yiming Gao, Feiyu Liu, Liang Wang +12
Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with thes…
Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective
Yiming Gao, Feiyu Liu, Liang Wang +11
MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human leve…
Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning
Hua Wei, Jingxiao Chen, Xiyang Ji +11
This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other e…
Learning Diverse Policies in MOBA Games via Macro-Goals
Yiming Gao, Bei Shi, Xueying Du +10
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Ev…
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Guibin Chen, Wen Zhang +15
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Guibin Chen, Peilin Zhao +15
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…
Mastering Complex Control in MOBA Games with Deep Reinforcement Learning
Deheng Ye, Zhao Liu, Mingfei Sun +15
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and…
Hierarchical Macro Strategy Model for MOBA Game AI
Bin Wu, Qiang Fu, Jing Liang +6
The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an actio…