1 citations · 1 across the 4 of their papers we have counts for
4 papers
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation
Yuguang Chen, Xinhai Liu, Xiangyu Zhu +4
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality…
Democratizing the Creation of Animatable Facial Avatars
Yilin Zhu, Dalton Omens, Haodi He +1
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various…
Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines
Winnie Lin, Yilin Zhu, Demi Guo +1
We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.) video data. First, we prese…
Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry
Ed Quigley, Winnie Lin, Yilin Zhu +1
We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subseq…