157 citations · 335 across the 9 of their papers we have counts for
10 papers
DiffusionGemma Technical Report
DiffusionGemma Team, Adrien Ali Taïga, James Assiene +41
We introduce DiffusionGemma, an experimental open-weight language model that uses discrete diffusion to generate text at exceptionally high speed. Rather than decoding one token at…
TacticAI: an AI assistant for football tactics
Zhe Wang, Petar Veličković, Daniel Hennes +20
Identifying key patterns of tactics implemented by rival teams, and developing effective responses, lies at the heart of modern football. However, doing so algorithmically remains…
Game Theoretic Rating in N-player general-sum games with Equilibria
Luke Marris, Marc Lanctot, Ian Gemp +5
Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…
Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments
Ian Gemp, Thomas Anthony, Yoram Bachrach +24
The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Julien Perolat, Bart de Vylder, Daniel Hennes +31
We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…
Evolutionary Dynamics and -Regret Minimization in Games
Georgios Piliouras, Mark Rowland, Shayegan Omidshafiei +4
Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies t…
Time-series Imputation of Temporally-occluded Multiagent Trajectories
Shayegan Omidshafiei, Daniel Hennes, Marta Garnelo +8
In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with th…
Game Plan: What AI can do for Football, and What Football can do for AI
Karl Tuyls, Shayegan Omidshafiei, Paul Muller +33
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball,…
Navigating the Landscape of Multiplayer Games
Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki +9
Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers ha…
Learning and Evaluating General Linguistic Intelligence
Dani Yogatama, Cyprien de Masson d'Autume, Jerome Connor +8
We define general linguistic intelligence as the ability to reuse previously acquired knowledge about a language's lexicon, syntax, semantics, and pragmatic conventions to adapt to…