activity
20142020
most citedViZDoom Competitions: Playing Doom from Pixels

94 citations · 225 across the 7 of their papers we have counts for

collaborators

9 papers

cs.AI2020★ 11 cited

How to Learn a Useful Critic? Model-based Action-Gradient-Estimator Policy Optimization

Pierluca D'Oro, Wojciech Jaśkowski

Deterministic-policy actor-critic algorithms for continuous control improve the actor by plugging its actions into the critic and ascending the action-value gradient, which is obta…

cs.LG2019★ 18 cited

Training Agents using Upside-Down Reinforcement Learning

Rupesh Kumar Srivastava, Pranav Shyam, Filipe Mutz +2

We develop Upside-Down Reinforcement Learning (UDRL), a method for learning to act using only supervised learning techniques. Unlike traditional algorithms, UDRL does not use rewar…

cs.LG2019

Artificial Intelligence for Prosthetics - challenge solutions

Łukasz Kidziński, Carmichael Ong, Sharada Prasanna Mohanty +47

In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a giv…

cs.LG2018★ 80 cited

Model-Based Active Exploration

Pranav Shyam, Wojciech Jaśkowski, Faustino Gomez

Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations.…

cs.AI2018★ 94 cited

ViZDoom Competitions: Playing Doom from Pixels

Marek Wydmuch, Michał Kempka, Wojciech Jaśkowski

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a fir…

cs.AI2017★ 17 cited

Learning to Play Othello with Deep Neural Networks

Paweł Liskowski, Wojciech Jaśkowski, Krzysztof Krawiec

Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to…

cs.LG2016

ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning

Michał Kempka, Marek Wydmuch, Grzegorz Runc +2

The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 260…

cs.AI2016

Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shaping

Wojciech Jaśkowski

2048 is an engaging single-player, nondeterministic video puzzle game, which, thanks to the simple rules and hard-to-master gameplay, has gained massive popularity in recent years.…

cs.NE2014★ 5 cited

Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League

Wojciech Jaśkowski

N-tuple networks have been successfully used as position evaluation functions for board games such as Othello or Connect Four. The effectiveness of such networks depends on their a…