5 papers · 1 filter
PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes
Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson +6
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing…
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
Jamie Wynn, Zawar Qureshi, Jakub Powierza +2
Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used…
DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson +5
Estimating depth from a sequence of posed RGB images is a fundamental computer vision task, with applications in augmented reality, path planning etc. Prior work typically makes us…
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings
Jamie Watson, Filippo Aleotti, Mohamed Sayed +5
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene…
Virtual Occlusions Through Implicit Depth
Jamie Watson, Mohamed Sayed, Zawar Qureshi +4
For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matte…