6 papers
PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes
Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson +6
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing…
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
Jamie Wynn, Zawar Qureshi, Jakub Powierza +2
Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used…
DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson +5
Estimating depth from a sequence of posed RGB images is a fundamental computer vision task, with applications in augmented reality, path planning etc. Prior work typically makes us…
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings
Jamie Watson, Filippo Aleotti, Mohamed Sayed +5
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene…
Virtual Occlusions Through Implicit Depth
Jamie Watson, Mohamed Sayed, Zawar Qureshi +4
For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matte…
Parallel ADMM for robust quadratic optimal resource allocation problems
Zawar Qureshi, Sebastian East, Mark Cannon
An alternating direction method of multipliers (ADMM) solver is described for optimal resource allocation problems with separable convex quadratic costs and constraints and linear…