From the 2 of 6 linked papers with an AI index.
6 papers
Hit-and-Run Mixes as Fast as the Ball Walk
Ruizhe Zhang
Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
ShadowDancer introduces a method for precise, frame‑level control of video world models by learning unified dynamics representations from paired videos that share the same underlyi…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
Zhen Li, Zian Meng, Shuwei Shi +5
Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about th…