activity
20192026
most citedDemonstration-Guided Deep Reinforcement Learning of Control Policies for Dexterous Human-Robot Interaction

37 citations · 124 across the 22 of their papers we have counts for

collaborators

25 papers

cs.RO2026

Walk Like This: Stylized Locomotion for Physics-Based Characters through Example-Driven Diffusion

Joshua Aurand, Agon Serifi, Sammy Christen +4

We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically…

cs.RO2026

BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models

Thomas Rupf, Agon Serifi, David Müller +4

Behavioral Foundation Models (BFMs) offer a promising path toward universal physics-based character control by organizing a rich repertoire of physically plausible behaviors into a…

cs.RO2026

ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

David Müller, Agon Serifi, Sammy Christen +3

Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding…

cs.RO2025

Robot Crash Course: Learning Soft and Stylized Falling

Pascal Strauch, David Müller, Sammy Christen +4

Despite recent advances in robust locomotion, bipedal robots operating in the real world remain at risk of falling. While most research focuses on preventing such events, we instea…

cs.RO2025

Autonomous Human-Robot Interaction via Operator Imitation

Sammy Christen, David Müller, Agon Serifi +5

Teleoperated robotic characters can perform expressive interactions with humans, relying on the operators' experience and social intuition. In this work, we propose to create auton…

cs.RO2025

RobustDexGrasp: Robust Dexterous Grasping of General Objects

Hui Zhang, Zijian Wu, Linyi Huang +2

The ability to robustly grasp a variety of objects is essential for dexterous robots. In this paper, we present a framework for zero-shot dynamic dexterous grasping using single-vi…

cs.RO2025

Modeling Dynamic Hand-Object Interactions with Applications to Human-Robot Handovers

Sammy Christen

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual…

cs.RO2024

FunGrasp: Functional Grasping for Diverse Dexterous Hands

Linyi Huang, Hui Zhang, Zijian Wu +2

Functional grasping is essential for humans to perform specific tasks, such as grasping scissors by the finger holes to cut materials or by the blade to safely hand them over. Enab…

cs.CV2024

EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System

Bonan Liu, Handi Yin, Manuel Kaufmann +4

We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a com…

cs.RO2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Zhengyi Luo, Jinkun Cao, Sammy Christen +3

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexte…

cs.LG2024

RILe: Reinforced Imitation Learning

Mert Albaba, Sammy Christen, Thomas Langarek +3

Acquiring complex behaviors is essential for artificially intelligent agents, yet learning these behaviors in high-dimensional settings poses a significant challenge due to the vas…

cs.RO2024★ 1 cited

GraspXL: Generating Grasping Motions for Diverse Objects at Scale

Hui Zhang, Sammy Christen, Zicong Fan +2

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly,…

cs.CV2024★ 11 cited

DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions

Sammy Christen, Shreyas Hampali, Fadime Sener +5

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furth…

cs.RO2023★ 16 cited

SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers

Sammy Christen, Lan Feng, Wei Yang +3

Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic…

cs.RO2023★ 1 cited

Physically Plausible Full-Body Hand-Object Interaction Synthesis

Jona Braun, Sammy Christen, Muhammed Kocabas +2

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-obje…

cs.RO2023★ 1 cited

ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation

Hui Zhang, Sammy Christen, Zicong Fan +4

We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the g…

cs.RO2023★ 3 cited

Learning Human-to-Robot Handovers from Point Clouds

Sammy Christen, Wei Yang, Claudia Pérez-D'Arpino +3

We propose the first framework to learn control policies for vision-based human-to-robot handovers, a critical task for human-robot interaction. While research in Embodied AI has m…

cs.HC2022★ 2 cited

MARLUI: Multi-Agent Reinforcement Learning for Adaptive UIs

Thomas Langerak, Sammy Christen, Mert Albaba +2

Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful…

cs.CV2022

TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning

Andrea Ziani, Zicong Fan, Muhammed Kocabas +2

We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for h…

cs.LG2022

SFP: State-free Priors for Exploration in Off-Policy Reinforcement Learning

Marco Bagatella, Sammy Christen, Otmar Hilliges

Efficient exploration is a crucial challenge in deep reinforcement learning. Several methods, such as behavioral priors, are able to leverage offline data in order to efficiently a…

cs.CV2021

D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions

Sammy Christen, Muhammed Kocabas, Emre Aksan +3

We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose.…

cs.RO2021★ 27 cited

Improved Learning of Robot Manipulation Tasks via Tactile Intrinsic Motivation

Nikola Vulin, Sammy Christen, Stefan Stevsic +1

In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive…

cs.RO2021★ 1 cited

The Six Hug Commandments: Design and Evaluation of a Human-Sized Hugging Robot with Visual and Haptic Perception

Alexis E. Block, Sammy Christen, Roger Gassert +2

Receiving a hug is one of the best ways to feel socially supported, and the lack of social touch can have severe negative effects on an individual's well-being. Based on previous r…

cs.LG2020★ 24 cited

Learning Functionally Decomposed Hierarchies for Continuous Control Tasks with Path Planning

Sammy Christen, Lukas Jendele, Emre Aksan +1

We present HiDe, a novel hierarchical reinforcement learning architecture that successfully solves long horizon control tasks and generalizes to unseen test scenarios. Functional d…