activity
20182024
most citedImitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviors

20 citations · 36 across the 5 of their papers we have counts for

collaborators

10 papers

cs.RO20242 cited

Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning

Dhruva Tirumala, Markus Wulfmeier, Ben Moran +13

We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting r…

cs.LG20231 cited

Replay across Experiments: A Natural Extension of Off-Policy RL

Dhruva Tirumala, Thomas Lampe, Jose Enrique Chen +9

Replaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL). We present an effective yet simple framework to exte…

cs.RO20221 cited

NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields

Arunkumar Byravan, Jan Humplik, Leonard Hasenclever +8

We present a system for applying sim2real approaches to "in the wild" scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a shor…

cs.RO202220 cited

Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviors

Steven Bohez, Saran Tunyasuvunakool, Philemon Brakel +18

We investigate the use of prior knowledge of human and animal movement to learn reusable locomotion skills for real legged robots. Our approach builds upon previous work on imitati…

cs.AI202112 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.LG2019

Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery

Kristian Hartikainen, Xinyang Geng, Tuomas Haarnoja +1

Reinforcement learning requires manual specification of a reward function to learn a task. While in principle this reward function only needs to specify the task goal, in practice…