activity
20192024
most citedMetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images

48 citations · 56 across the 8 of their papers we have counts for

collaborators

13 papers

cs.CV2024

Degrees of Freedom Matter: Inferring Dynamics from Point Trajectories

Yan Zhang, Sergey Prokudin, Marko Mihajlovic +2

Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision, essential in enhancing applications related to scene reconstruction, motion trackin…

cs.CV2023

Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture

Shaohua Pan, Qi Ma, Xinyu Yi +5

Either RGB images or inertial signals have been used for the task of motion capture (mocap), but combining them together is a new and interesting topic. We believe that the combina…

cs.CV2023

Dynamic Point Fields

Sergey Prokudin, Qianli Ma, Maxime Raafat +2

Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of…

cs.CV2023

Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views

Siwei Zhang, Qianli Ma, Yan Zhang +3

Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape…

cs.CV2022

Neural Point-based Shape Modeling of Humans in Challenging Clothing

Qianli Ma, Jinlong Yang, Michael J. Black +1

Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address th…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021

The Power of Points for Modeling Humans in Clothing

Qianli Ma, Jinlong Yang, Siyu Tang +1

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is s…

cs.CV2021★ 48 cited

MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images

Shaofei Wang, Marko Mihajlovic, Qianli Ma +2

In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances…

cs.CV2021

SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements

Qianli Ma, Shunsuke Saito, Jinlong Yang +2

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the c…

cs.CV2021★ 5 cited

SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks

Shunsuke Saito, Jinlong Yang, Qianli Ma +1

We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parame…

cs.CV2020

PLACE: Proximity Learning of Articulation and Contact in 3D Environments

Siwei Zhang, Yan Zhang, Qianli Ma +2

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bod…

cs.CV2019

Learning to Dress 3D People in Generative Clothing

Qianli Ma, Jinlong Yang, Anurag Ranjan +4

Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not…

cs.LG2019★ 2 cited

Frontal Low-rank Random Tensors for Fine-grained Action Segmentation

Yan Zhang, Krikamol Muandet, Qianli Ma +2

Fine-grained action segmentation in long untrimmed videos is an important task for many applications such as surveillance, robotics, and human-computer interaction. To understand s…