activity
20192026
most citedOne-shot Face Reenactment

28 citations · 52 across the 13 of their papers we have counts for

collaborators

15 papers

cs.CV2026

SARAH: Spatially Aware Real-time Agentic Humans

Evonne Ng, Siwei Zhang, Zhang Chen +2

As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond…

cs.CV2026

Masked Modeling for Human Motion Recovery Under Occlusions

Zhiyin Qian, Siwei Zhang, Bharat Lal Bhatnagar +2

Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remai…

cs.CV2025

Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset

Claire McLean, Makenzie Meendering, Tristan Swartz +21

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stag…

cs.CV2025

VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions

Marko Mihajlovic, Siwei Zhang, Gen Li +3

Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment intera…

cs.CV2024

EgoGen: An Egocentric Synthetic Data Generator

Gen Li, Kaifeng Zhao, Siwei Zhang +5

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to t…

cs.CV2024

RoHM: Robust Human Motion Reconstruction via Diffusion

Siwei Zhang, Bharat Lal Bhatnagar, Yuanlu Xu +4

We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train…

cs.CV2023★ 14 cited

POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical Activities

Rui Wang, Sophokles Ktistakis, Siwei Zhang +2

The surgical usage of Mixed Reality (MR) has received growing attention in areas such as surgical navigation systems, skill assessment, and robot-assisted surgeries. For such appli…

cs.CV2023

Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views

Siwei Zhang, Qianli Ma, Yan Zhang +3

Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape…

cs.CV2021★ 2 cited

SAGA: Stochastic Whole-Body Grasping with Contact

Yan Wu, Jiahao Wang, Yan Zhang +4

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021★ 4 cited

Learning Motion Priors for 4D Human Body Capture in 3D Scenes

Siwei Zhang, Yan Zhang, Federica Bogo +2

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…

cs.CV2020★ 2 cited

Facial Emotion Recognition with Noisy Multi-task Annotations

Siwei Zhang, Zhiwu Huang, Danda Pani Paudel +1

Human emotions can be inferred from facial expressions. However, the annotations of facial expressions are often highly noisy in common emotion coding models, including categorical…

cs.CV2020

PLACE: Proximity Learning of Articulation and Contact in 3D Environments

Siwei Zhang, Yan Zhang, Qianli Ma +2

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bod…

cs.CV2020★ 1 cited

Neural Architecture Search as Sparse Supernet

Yan Wu, Aoming Liu, Zhiwu Huang +2

This paper aims at enlarging the problem of Neural Architecture Search (NAS) from Single-Path and Multi-Path Search to automated Mixed-Path Search. In particular, we model the NAS…

cs.CV2019★ 28 cited

One-shot Face Reenactment

Yunxuan Zhang, Siwei Zhang, Yue He +3

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in rea…