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cs.GR2022★ 3 cited
Software Rasterization of 2 Billion Points in Real Time
Markus Schütz, Bernhard Kerbl, Michael Wimmer
We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of…
cs.GR2021
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Markus Schütz, Bernhard Kerbl, Michael Wimmer
While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…
cs.GR2019
Rendering Point Clouds with Compute Shaders
Markus Schütz, Michael Wimmer
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…