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Markus Schütz

3 papers hereh-index 12550 citations39 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.GR3
same name
  • Markus Schütz — 1 paper
  • Markus Schütz — 1 paper, h 0

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20192022
most citedSoftware Rasterization of 2 Billion Points in Real Time

3 citations · 3 across the 1 of their papers we have counts for

collaborators
Showing cs.GRShow all

3 papers · 1 filter

cs.GR2022★ 3 cited

Software Rasterization of 2 Billion Points in Real Time

Markus Schütz, Bernhard Kerbl, Michael Wimmer

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of…

cs.GR2021

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

Markus Schütz, Bernhard Kerbl, Michael Wimmer

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…

cs.GR2019

Rendering Point Clouds with Compute Shaders

Markus Schütz, Michael Wimmer

We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…

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