2 papers
cs.GR2021
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Markus Schütz, Bernhard Kerbl, Michael Wimmer
While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…
cs.GR2019
Rendering Point Clouds with Compute Shaders
Markus Schütz, Michael Wimmer
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…