activity
20182020
most citedDetecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

28 citations · 42 across the 7 of their papers we have counts for

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Showing 2019Show all

6 papers · 1 filter

cs.HC2019★ 1 cited

Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario

Anton Smerdov, Anastasia Kiskun, Rostislav Shaniiazov +2

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - a…

cs.HC2019

Sensors and Game Synchronization for Data Analysis in eSports

Anton Stepanov, Andrey Lange, Nikita Khromov +3

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professi…

cs.HC2019

Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis

Alexander Korotin, Nikita Khromov, Anton Stepanov +3

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used…

cs.HC2019

eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair

Anton Smerdov, Evgeny Burnaev, Andrey Somov

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two…

cs.RO2019

DronePick: Object Picking and Delivery Teleoperation with the Drone Controlled by a Wearable Tactile Display

Roman Ibrahimov, Evgeny Tsykunov, Vladimir Shirokun +2

We report on the teleoperation system DronePick which provides remote object picking and delivery by a human-controlled quadcopter. The main novelty of the proposed system is that…

cs.HC2019

Visual Fixations Duration as an Indicator of Skill Level in eSports

Boris B. Velichkovsky, Nikita Khromov, Alexander Korotin +2

Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time…