10 papers
AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors
Anton Smerdov, Evgeny Burnaev, Andrey Somov +1
The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) ena…
Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning
Anton Smerdov, Andrey Somov, Evgeny Burnaev +2
Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on…
Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset
Anton Smerdov, Bo Zhou, Paul Lukowicz +1
Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of…
Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario
Anton Smerdov, Anastasia Kiskun, Rostislav Shaniiazov +2
eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - a…
Sensors and Game Synchronization for Data Analysis in eSports
Anton Stepanov, Andrey Lange, Nikita Khromov +3
eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professi…
Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis
Alexander Korotin, Nikita Khromov, Anton Stepanov +3
eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used…