activity
20182020
most citedDetecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

28 citations · 42 across the 7 of their papers we have counts for

collaborators

10 papers

cs.HC2020

AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors

Anton Smerdov, Evgeny Burnaev, Andrey Somov +1

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) ena…

cs.IR2020★ 28 cited

Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

Anton Smerdov, Andrey Somov, Evgeny Burnaev +2

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on…

cs.HC2020★ 13 cited

Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset

Anton Smerdov, Bo Zhou, Paul Lukowicz +1

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of…

cs.HC2019★ 1 cited

Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario

Anton Smerdov, Anastasia Kiskun, Rostislav Shaniiazov +2

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - a…

cs.HC2019

Sensors and Game Synchronization for Data Analysis in eSports

Anton Stepanov, Andrey Lange, Nikita Khromov +3

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professi…

cs.HC2019

Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis

Alexander Korotin, Nikita Khromov, Anton Stepanov +3

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used…

cs.HC2019

eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair

Anton Smerdov, Evgeny Burnaev, Andrey Somov

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two…

cs.RO2019

DronePick: Object Picking and Delivery Teleoperation with the Drone Controlled by a Wearable Tactile Display

Roman Ibrahimov, Evgeny Tsykunov, Vladimir Shirokun +2

We report on the teleoperation system DronePick which provides remote object picking and delivery by a human-controlled quadcopter. The main novelty of the proposed system is that…

cs.HC2019

Visual Fixations Duration as an Indicator of Skill Level in eSports

Boris B. Velichkovsky, Nikita Khromov, Alexander Korotin +2

Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time…

cs.HC2018

Esports Athletes and Players: a Comparative Study

Nikita Khromov, Alexander Korotin, Andrey Lange +3

We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiqu…