5 citations · 8 across the 3 of their papers we have counts for
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cs.HC2026
Become the Beast: Exploring Human-Quadruped Locomotion for Exergames
Shamit Ahmed, Prabhav Bhatnagar, Perttu Hämäläinen
Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadru…
cs.HC2022★ 5 cited
Personalized Game Difficulty Prediction Using Factorization Machines
Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1
The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…