5 citations · 8 across the 3 of their papers we have counts for
4 papers
Become the Beast: Exploring Human-Quadruped Locomotion for Exergames
Shamit Ahmed, Prabhav Bhatnagar, Perttu Hämäläinen
Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadru…
Discovering Fatigued Movements for Virtual Character Animation
Noshaba Cheema, Rui Xu, Nam Hee Kim +5
Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…
Personalized Game Difficulty Prediction Using Factorization Machines
Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1
The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…
Visualizing Movement Control Optimization Landscapes
Perttu Hämäläinen, Juuso Toikka, Amin Babadi +1
A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objectiv…