activity
20192026
most citedPersonalized Game Difficulty Prediction Using Factorization Machines

5 citations · 8 across the 3 of their papers we have counts for

collaborators

5 papers

cs.HC2026

Become the Beast: Exploring Human-Quadruped Locomotion for Exergames

Shamit Ahmed, Prabhav Bhatnagar, Perttu Hämäläinen

Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadru…

cs.GR2023★ 3 cited

Discovering Fatigued Movements for Virtual Character Animation

Noshaba Cheema, Rui Xu, Nam Hee Kim +5

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…

cs.HC2022★ 5 cited

Personalized Game Difficulty Prediction Using Factorization Machines

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…

cs.LG2020

Learning Task-Agnostic Action Spaces for Movement Optimization

Amin Babadi, Michiel van de Panne, C. Karen Liu +1

We propose a novel method for exploring the dynamics of physically based animated characters, and learning a task-agnostic action space that makes movement optimization easier. Lik…

cs.LG2019

Visualizing Movement Control Optimization Landscapes

Perttu Hämäläinen, Juuso Toikka, Amin Babadi +1

A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objectiv…