6 papers
Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization
Ke Jiaxin, Juncheng Liu, Yi Wang +4
3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoint…
MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization
Guo Pu, Yixuan Han, Haofeng Li +3
Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering c…
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Guo Pu, Yixuan Han, Zhouhui Lian
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, activ…
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images
Yiming Zhao, Yuanpeng Gao, Yuxuan Luo +4
AI-assisted graphic design has emerged as a powerful tool for automating the creation and editing of design elements such as posters, banners, and advertisements. While diffusion-b…
OctFusion: Octree-based Diffusion Models for 3D Shape Generation
Bojun Xiong, Si-Tong Wei, Xin-Yang Zheng +3
Diffusion models have emerged as a popular method for 3D generation. However, it is still challenging for diffusion models to efficiently generate diverse and high-quality 3D shape…
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu +6
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…