62 citations · 228 across the 27 of their papers we have counts for
27 papers
Exploring Text Selection in Augmented Reality Systems
Xinyi Liu, Xuanru Meng, Becky Spittle +3
Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread,…
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
Xuanru Meng, Wenge Xu, Hai-Ning Liang
Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) an…
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu +2
Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or pl…
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality
Ziming Li, Yiming Luo, Jialin Wang +3
Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, s…
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Hao Chen, Rongkai Shi, Diego Monteiro +2
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particula…
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Jialin Wang, Rongkai Shi, Zehui Xiao +2
Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it i…
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism
Xian Wang, Diego Monteiro, Lik-Hang Lee +2
Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic se…
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles
Yiming Luo, Jialin Wang, Rongkai Shi +2
In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground V…
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration
Lei Chen, Yilin Liu, Yue Li +5
Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users…
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics
Yilin Liu, Yiming Lin, Rongkai Shi +2
Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the…
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
Xiang Li, Xiaohang Tang, Xin Tong +3
Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the…
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…
Exploring Head-based Mode-Switching in Virtual Reality
Rongkai Shi, Nan Zhu, Hai-Ning Liang +1
Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use…
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
Diego Monteiro, Hao Chen, Hai-Ning Liang +2
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by V…
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance
Yiming Luo, Jialin Wang, Hai-Ning Liang +2
Virtual reality (VR) head-mounted displays (HMD) have recently been used to provide an immersive, first-person vision/view in real-time for manipulating remotely-controlled unmanne…
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation
Diego Monteiro, Xian Wang, Hai-Ning Liang +1
Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many r…
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu +2
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games…
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Wenge Xu, Hai-Ning Liang, Kangyou Yu +1
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro +3
Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool
Diego Monteiro, Hai-Ning Liang, Hongji Li +2
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not…
VirusBoxing: A HIIT-based VR boxing game
Wenge Xu, Hai-Ning Liang, Xiaoyue Ma +1
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life.…
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality
Diego Monteiro, Hai-Ning Liang, Jialin Wang +2
The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounte…
Exploration of Hands-free Text Entry Techniques For Virtual Reality
Xueshi Lu, Difeng Yu, Hai-Ning Liang +4
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users'…
Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform
Irwyn Sadien, Konstantinos Papangelis, Charles Fleming +1
Research in Mobile Location-Based Crowdsourcing is hindered by a marked lack of real-world data. The development of a standardized, lightweight, easily deployable, modular, composa…