activity
20152022
most citedEffect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

62 citations · 228 across the 27 of their papers we have counts for

collaborators

27 papers

cs.HC2022

Exploring Text Selection in Augmented Reality Systems

Xinyi Liu, Xuanru Meng, Becky Spittle +3

Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread,…

cs.HC2022★ 1 cited

An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays

Xuanru Meng, Wenge Xu, Hai-Ning Liang

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) an…

cs.HC2022★ 1 cited

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays

Wenge Xu, Xuanru Meng, Kangyou Yu +2

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or pl…

cs.HC2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality

Ziming Li, Yiming Luo, Jialin Wang +3

Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, s…

cs.HC2022★ 4 cited

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Hao Chen, Rongkai Shi, Diego Monteiro +2

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particula…

cs.HC2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

Jialin Wang, Rongkai Shi, Zehui Xiao +2

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it i…

cs.HC2022

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism

Xian Wang, Diego Monteiro, Lik-Hang Lee +2

Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic se…

cs.HC2022★ 1 cited

In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles

Yiming Luo, Jialin Wang, Rongkai Shi +2

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground V…

cs.HC2021

Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration

Lei Chen, Yilin Liu, Yue Li +5

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users…

cs.HC2021★ 3 cited

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics

Yilin Liu, Yiming Lin, Rongkai Shi +2

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the…

cs.HC2021★ 7 cited

Myopic Bike and Say Hi: Games for Empathizing with The Myopic

Xiang Li, Xiaohang Tang, Xin Tong +3

Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the…

cs.HC2021★ 1 cited

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games

Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…

cs.HC2021★ 27 cited

Exploring Head-based Mode-Switching in Virtual Reality

Rongkai Shi, Nan Zhu, Hai-Ning Liang +1

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use…

cs.HC2021

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game

Diego Monteiro, Hao Chen, Hai-Ning Liang +2

In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by V…

cs.HC2021

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance

Yiming Luo, Jialin Wang, Hai-Ning Liang +2

Virtual reality (VR) head-mounted displays (HMD) have recently been used to provide an immersive, first-person vision/view in real-time for manipulating remotely-controlled unmanne…

cs.HC2021

Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation

Diego Monteiro, Xian Wang, Hai-Ning Liang +1

Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many r…

cs.HC2021★ 62 cited

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game

Rongkai Shi, Hai-Ning Liang, Yu Wu +2

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games…

cs.HC2021★ 62 cited

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

Wenge Xu, Hai-Ning Liang, Kangyou Yu +1

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…

cs.HC2020

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay

Jialin Wang, Hai-Ning Liang, Diego Monteiro +3

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…

cs.HC2020

Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool

Diego Monteiro, Hai-Ning Liang, Hongji Li +2

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not…

cs.HC2020★ 21 cited

VirusBoxing: A HIIT-based VR boxing game

Wenge Xu, Hai-Ning Liang, Xiaoyue Ma +1

Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life.…

cs.HC2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality

Diego Monteiro, Hai-Ning Liang, Jialin Wang +2

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounte…

cs.HC2020★ 6 cited

Exploration of Hands-free Text Entry Techniques For Virtual Reality

Xueshi Lu, Difeng Yu, Hai-Ning Liang +4

Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users'…

cs.HC2019

Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform

Irwyn Sadien, Konstantinos Papangelis, Charles Fleming +1

Research in Mobile Location-Based Crowdsourcing is hindered by a marked lack of real-world data. The development of a standardized, lightweight, easily deployable, modular, composa…