26 citations · 59 across the 7 of their papers we have counts for
5 papers · 1 filter
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI
Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +3
This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed…
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
George Papagiannakis, Manos Kamarianakis, Antonis Protopsaltis +2
We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first…
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…
A True AR Authoring Tool for Interactive Virtual Museums
Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4
In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…
Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training
Paul Zikas, George Papagiannakis, Nick Lydatakis +4
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…